Greetings Reapers,
Welcome to the very first Art Blast of Gods, Death & Reapers!
From the very beginning of building the GDR universe, we wanted to bring you along the journey by sharing pieces of our work early on. Throughout the development, your support and feedback around our art direction and worldbuilding have meant a lot to us.
After many iterations, countless discussions and fine-tuning our vision, we’ve reached a point where we truly understand who we are and feel confident sharing our artistic universe with you. Looking back on more than two years of creation, it’s incredible to see how all disciplines came together in that delicate dance we call “making video games.”
Of course, a project like GDR is never truly finished, and there’s still plenty ahead of us. But today, we want to take a moment to celebrate what we’ve built so far and share some of our favorite environments and creatures with you.
In this Art Blast, you’ll get a closer look at concept art, 3D art, and environmental art crafted by our amazing team. Before we dive into the dark universe of GDR, we want to say thank you for being part of this journey.
Let’s start!




















To see more of our art blast, visit ArtStation:
Environment Art
Istvan Zsuffa | Senior Level Artist
Mathieu Lamble | Environment Artist
Marcel Schanz | 3D Environment/Prop Artist
Kevin Mellier | Material Artist
Florian Potier | Environment Artist
Character Art
Tushar Dobriyal | Character Artist
Maxime Ponslet | 3D Character Artist
Concept Art
Elliot Bocxtaele | Art Director
Minjee Park | Concept Artist
Sergey Kritskiy | Senior Environment Concept Artist
Alessandro Paviolo | Senior Environment Concept Artist
Quentin Castel | Lead Concept Artist
Wishlist Gods, Death & Reapers on Steam
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